C++ socket网络编程——即时通信系统( 四 )


<< " client in the char room"
<< endl;
 
}
// 发送广播消息给所有客户端
else
{
// 判断是否聊天室还有其他客户端
if(clients_list.size() == 1){
// 发送提示消息
memcpy(&msg.content,CAUTION,sizeof(msg.content));
bzero(send_buf, BUF_SIZE);
memcpy(send_buf,&msg,sizeof(msg));
send(clientfd, send_buf, sizeof(send_buf), 0);
return len;
}
//存放格式化后的信息
char format_message[BUF_SIZE];
//群聊
if(msg.type==0){
// 格式化发送的消息内容 #define SERVER_MESSAGE "ClientID %d say >> %s"
sprintf(format_message, SERVER_MESSAGE, clientfd, msg.content);
memcpy(msg.content,format_message,BUF_SIZE);
// 遍历客户端列表依次发送消息,需要判断不要给来源客户端发
list<int>::iterator it;
for(it = clients_list.begin(); it != clients_list.end(); ++it) {
if(*it != clientfd){
//把发送的结构体转换为字符串
bzero(send_buf, BUF_SIZE);
memcpy(send_buf,&msg,sizeof(msg));
if( send(*it,send_buf, sizeof(send_buf), 0) < 0 ) {
return -1;
}
}
}
}
//私聊
if(msg.type==1){
bool private_offline=true;
sprintf(format_message, SERVER_PRIVATE_MESSAGE, clientfd, msg.content);
memcpy(msg.content,format_message,BUF_SIZE);
// 遍历客户端列表依次发送消息,需要判断不要给来源客户端发
list<int>::iterator it;
for(it = clients_list.begin(); it != clients_list.end(); ++it) {
if(*it == msg.toID){
private_offline=false;
//把发送的结构体转换为字符串
bzero(send_buf, BUF_SIZE);
memcpy(send_buf,&msg,sizeof(msg));
if( send(*it,send_buf, sizeof(send_buf), 0) < 0 ) {
return -1;
}
}
}
//如果私聊对象不在线
if(private_offline){
sprintf(format_message,SERVER_PRIVATE_ERROR_MESSAGE,msg.toID);
memcpy(msg.content,format_message,BUF_SIZE);
bzero(send_buf,BUF_SIZE);
memcpy(send_buf,&msg,sizeof(msg));
if(send(msg.fromID,send_buf,sizeof(send_buf),0)<0)
return -1;
}
}
}
return len;
}
 
// 启动服务端
void Server::Start() {
 
// epoll 事件队列
static struct epoll_event events[EPOLL_SIZE];
 
// 初始化服务端
Init();
 
//主循环
while(1)
{
//epoll_events_count表示就绪事件的数目
int epoll_events_count = epoll_wait(epfd, events, EPOLL_SIZE, -1);
 
if(epoll_events_count < 0) {
perror("epoll failure");
break;
}
 
cout << "epoll_events_count =n" << epoll_events_count << endl;
 
//处理这epoll_events_count个就绪事件
for(int i = 0; i < epoll_events_count; ++i)
{
int sockfd = events[i].data.fd;
//新用户连接
if(sockfd == listener)
{
struct sockaddr_in client_address;
socklen_t client_addrLength = sizeof(struct sockaddr_in);
int clientfd = accept( listener, ( struct sockaddr* )&client_address, &client_addrLength );
 
cout << "client connection from: "
<< inet_ntoa(client_address.sin_addr) << ":"
<< ntohs(client_address.sin_port) << ", clientfd = "
<< clientfd << endl;
 
addfd(epfd, clientfd, true);
 
// 服务端用list保存用户连接
clients_list.push_back(clientfd);
cout << "Add new clientfd = " << clientfd << " to epoll" << endl;
cout << "Now there are " << clients_list.size() << " clients int the chat room" << endl;
 
// 服务端发送欢迎信息
cout << "welcome message" << endl;
char message[BUF_SIZE];
bzero(message, BUF_SIZE);
sprintf(message, SERVER_WELCOME, clientfd);
int ret = send(clientfd, message, BUF_SIZE, 0);
if(ret < 0) {
perror("send error");
Close();
exit(-1);
}
}
//处理用户发来的消息,并广播,使其他用户收到信息
else {
int ret = SendBroadcastMessage(sockfd);
if(ret < 0) {
perror("error");
Close();
exit(-1);
}
}
}
}
 
// 关闭服务
Close();
}
客户端类实现
需要的接口:
1)连接服务端connect()
2)退出连接close()
3)启动客户端Start()
Client.h

#ifndef CHATROOM_CLIENT_H


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